Four months after Grinding Gear Games shipped Patch 3. 0 and the poe Chaos Orb for sale Fall of Oriath expansion, the dev team has announced that there’s another Path of Exile expansion in the works. War for the Atlas will launch
on December 8th, the same day Patch 3. 1 is scheduled to go live. The Fall of Oriath expansion was huge, adding five entirely new acts to the game, but the upcoming expansion is focused almost entirely upon improving the quantity, quality, and variety of endgame content.
Based off of the steady trickle of information from Grinding Equipment Games about Battle for the Atlas since it was announced, it’s clear that the expansion is being designed with the wants and needs of “hardcore” Path associated with Exile players in mind.
New Maps in War for the Atlas
War for the Atlas will add 32 new maps. For the uninitiated, “maps” are endgame content-you can’t access the “Atlas” of maps until you’ve finished the game. Grinding Gear Games is also making some adjustments to the Atlas in the new growth. Several maps are going to be moved around slightly, and the rarities regarding other maps have been tweaked as well. For example , Graveyard and Dungeon will be tier one maps in Warfare for the Atlas, instead of their current status as tier four maps. Beach and Desert will swap rarity values-Beach will be a tier one map, and Desert is a tier two chart.
The 32 new maps slated for inclusion in Conflict for the Atlas brings the total map count up to 158. As long as the current systems remain unchanged, this means it will be much easier to sustain high tier maps.
Previously, the actual Shaper was Route of Exile’s “final” boss, but World war for the Atlas adds a new endgame opponent for players to challenge: the Elder. If you’re wondering where the inspiration for the expansion’s name comes from, Grinding Gear Games is introducing a new mechanic to the Atlas-over time, the Atlas will fill with “influence” from both the Shaper and the Elder. Killing monsters in a guide controlled by one of these bosses will cause the other to gain influence.
In other words, if you want the Older to take over a certain map, you Path Of Exile items for sale will have to fight your way through maps controlled by the Shaper until the Elder has enough influence to claim it. Both characters will make surprise appearances in the new maps-for example, players will have to deal with Shaper balls following them around while they’re taking out mobs.
Once you reach the end of an Elder-controlled road, there’s a chance that the Elder will intervene and replace the regular map boss with one of his 4 guardians. And if you make it to an Elder-controlled tier 16 place, you’ll be forced to battle Elder guardians. It’s still not clear how players will actually get to the final boss battle with the Elder, but it’s likely that beating his guardians will play a part within reaching that content.
Elder and Shaper Items in Struggle for the Atlas
When you’re playing through a map on the Atlas, regardless of who controls it, there’s a chance for “special” rares to drop. The drop rate for these items is extremely low, but that’s not all that makes them special. These brand new items have powerful modifiers, with effects that range from stat increases to modifiers that behave like support gems.
Like you might get an item with a modifier that reads: “Socketed gems tend to be supported by level 18 Blind. ” It is possible for these items to include multiple modifiers, which means you might end up with 5, six, or even seven links in your helm, gloves, and boots. For chests as well as weapons, you could be looking at up to nine links.
According to the most recent Baeclast, the new items will be craftable as well. If you’re able to find a Shaper or Elder item, you can use Chaos Orbs on it until you get the modifiers you want.
New Gems in Showdown for the Atlas
If that wasn’t sufficient, Grinding Gear Video games is also adding ten new skill gems in War for the Atlas. Four of these gems are actives, and six of them are support gems. The actual dev team has released details about the several new active skill gems and all however two of the support gems.
All four of the fresh active gems are usually based around the theme of necromancy: Unearth, Bodyswap, Volatile Dead, and also Cremation.
Unearth shoots out a projectile that creates an archer corpse where it lands. Bodyswap is a skill that allows your character in order to immediately swap locations with a corpse. Volatile Dead makes a corpse explode, dealing damage and creating a good orb that targets enemies. Cremation also makes a corpse explode, and it turns into a geyser that deals damage to nearby enemies.
In other words, corpses. Lots of corpses.
Cremation along with Volatile Dead look like the strongest skills, and both of these have strong synergy along with Unearth. Bodyswap, on the other hand, looks pretty terrible.
Six new support gemstones will be added inside War for the Atlas, but we only have information about four of them: Storm Barrier, Volley, Spell Cascade, in addition to Ancestral Call.
Storm Barrier increases your defense while you’re channeling the spell it’s attached to. Volley adds two additional projectiles to charge skills. Spell Cascade makes your spells repeat in front plus behind the location you target - it only works with some spells, and even we’re not sure what the restrictions are yet. Ancestral Call causes single target melee attacks to additionally hit nearby foes.
Storm Barrier looks disappointing. Volley could be decent with specific skills, but it’s a very niche assistance gem since Greater Multiple Projectiles does the same thing. Spell Chute has a lot of potential, but it all depends on which skills you can use this with. Ancestral Call seems like a solid help gem if you want to use skills like Frost Blades to clear roadmaps.
We’ll take a look at the last two support jewels once Grinding Items Games reveals all of them. For now, it’s time to stock up on snacks and get ready for December 8th. https://www.randyrun.com/Path%20Of%20Exile_items/